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Building an RPG  with Unreal 4.x

You're reading from   Building an RPG with Unreal 4.x Get to grips with building the foundations of an RPG using Unreal Engine 4.x

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782175636
Length 360 pages
Edition 1st Edition
Languages
Tools
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Authors (2):
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Alan R. Stagner Alan R. Stagner
Author Profile Icon Alan R. Stagner
Alan R. Stagner
Steve Santello Steve Santello
Author Profile Icon Steve Santello
Steve Santello
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Toc

Table of Contents (12) Chapters Close

Preface 1. Getting Started with RPG Design in Unreal FREE CHAPTER 2. Scripting and Data in Unreal 3. Exploration and Combat 4. Pause Menu Framework 5. Bridging Character Statistics 6. NPCs and Dialog 7. Gold, Items, and a Shop 8. Inventory Population and Item Use 9. Equipment 10. Leveling, Abilities, and Saving Progress Index

UMG pause screen initial setup

For our pause screen, we will need to think about quite a few things regarding the design. As listed in the earlier chapter, the pause screen will give the ability to the player to view party members, equip and unequip equipment, use items, and so on. So we must design our pause screen with that sort of functionality in mind.

To design the pause screen, we will be using Unreal Motion Graphics (UMG), which is a separate portion of UE4 that allows us to design virtual user interfaces without the need for programs such as Adobe Flash. UMG is very intuitive and does not require programming knowledge in order to use it.

To start with, we will navigate to our already created Blueprints | UI folder and create a Widget Blueprint for our pause menu. To do this, right-click on your UI folder and then navigate to User Interface | Widget Blueprint:

UMG pause screen initial setup

Name the Widget Blueprint as Pause:

UMG pause screen initial setup

The Widget Blueprint will allow you to use UMG to design any user interface; we will be...

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