Summary
In this chapter, we covered in great detail what a role-playing game is. We briefly covered some of the historical aspects of the genre and looked at the different varieties of RPG. We discussed the key elements for designing a role-playing game and provided some examples to demonstrate.
We looked into the characteristics of an RPG and discussed how to plan for your game, such as story and setting, exploration and quests within your game, different types of inventory systems, character development, user interaction, and some combat system patterns. We also covered some basic terminology that is used in RPGs.
By the end of the chapter, you should have a clear idea of what you will need to prepare for and the kind of effort it will take for making a role-playing game.
In the next chapter, we will start planning the design and development of our RPG.