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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
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Author (1):
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Summary


We covered a lot of content in this chapter. We discussed the different character definitions we will be using for our game, looked at the base character class attributes that will be shared by all of our characters, and created the BaseCharacter class to be used later in the game. We also discussed the primary states our character will have in the game, and how to implement them using the Animator Controller.

We looked at how to rig our character model to be prepared for the Mecanim system, as well as how to use the Mecanim system to create animation and state diagrams that will determine how the character behaves during game play. Then we implemented our initial character controller script that handles the state of our character. This gave us the opportunity to look at the Blend Trees and transition from one state to the next using parameters. We then looked at how to modify animation clips if there is a need for it.

Finally, we learned about Inverse Kinematics, which will help our...

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