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Building a Game with Unity and Blender

You're reading from   Building a Game with Unity and Blender Learn how to build a complete 3D game using the industry-leading Unity game development engine and Blender, the graphics software that gives life to your ideas

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785282140
Length 250 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (11) Chapters Close

Preface 1. Creating Your Game Concept 2. Creating Characters FREE CHAPTER 3. Animating Your Characters 4. Creating the Environment 5. Integrating Your Assets into the Game 6. Developing the Game Structure 7. Creating Levels and Game Progression 8. Post-Production and Visual FX 9. Deploying the Game Index

Creating the player character's armature


The process of creating the armature for the player character is very similar to that of the monster. The first thing we need to do is create a new armature by pressing Shift + A, followed by going to Armature | Single Bone. Next, place it somewhere around the hip, and not in the upper torso. This is where the center of mass lies in the human body, so it's most natural to place the root bone around that area.

After this, select one of the small spheres at the tip of the root bone and press E to create a child bone from it. Repeat the same step on the child bones until you get something like this:

Next, enable X-Axis Mirror and create bones for the limbs by pressing Shift + E to mirror-extrude the bones. Slowly adjust the bones until it look something like this:

After you have done creating all the bones for the character, we will now try to bind the armature to the character mesh using the same method as before. Press Ctrl + P; a menu will pop out. Now...

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