Adding a Niagara System to a Blueprint Actor
We added a Niagara System to the level by dragging it into the level. But that is not the only way of adding a Niagara System to a level. Niagara Systems can also be added as part of a blueprint class actor. When you develop complex blueprint assets that have particle effects as a part of their creative design, it is preferable to just integrate a Niagara System into the Blueprint itself rather than keeping it as an individual asset to be dropped into a level. This will also allow us to build relationships between the behavior of a Blueprint and the behavior of a particle system. For example, we could have the particle system change color as the blueprint asset speeds up. For now, let us see how we can add a Niagara System to a blueprint class.
Let’s create a Blueprint class that incorporates a Niagara System.
Right-click in a blank area in the Content Browser to open the menu and choose the Blueprint Class option.