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Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
Tools
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

Modeling the upper receiver

Next, let’s move on to the upper part of the receiver. We need a cube on top of the mesh we just created, but we need to be pretty precise with where we place the cube, so let’s use our 3D Cursor. The 3D Cursor is a powerful tool used for manipulating objects in 3D space, and we will use it a lot later. Every time we add an object, it is added exactly on the 3D Cursor. We will talk about the 3D Cursor and its abilities more in Chapter 3, Adding More Details with Polygon Modeling and Modifiers.. For now, we will place the 3D Cursor exactly where we want to create a cube, and then we will create the cube:

  1. Place the 3D Cursor on the face at the back of the lower receiver. To do this, select the face and open the Snap menu with Shift + S. In the menu, chose Cursor to Selected. As the name implies, this will snap the 3D Cursor to the selected polygon:

Figure 2.15 – Snapping the cursor

  1. Add the cube...
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