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Blender 3D Incredible Models

You're reading from   Blender 3D Incredible Models A comprehensive guide to hard-surface modeling, procedural texturing, and rendering

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Product type Paperback
Published in Aug 2022
Publisher Packt
ISBN-13 9781801817813
Length 386 pages
Edition 1st Edition
Tools
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Author (1):
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Arijan Belec Arijan Belec
Author Profile Icon Arijan Belec
Arijan Belec
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Table of Contents (18) Chapters Close

Preface 1. Part 1: Introduction to Hard Surface Modeling
2. Chapter 1: Introducing Hard Surface Modeling FREE CHAPTER 3. Part 2: Modeling an Assault Rifle
4. Chapter 2: Creating Basic Shapes for an FN SCAR 5. Chapter 3: Adding More Details with Polygon Modeling and Modifiers 6. Chapter 4: Texturing and Rendering the FN SCAR 7. Part 3: Modeling a Sci-Fi Race Ship
8. Chapter 5: Modeling a Sci-Fi Race Ship 9. Chapter 6: Texture Painting the Sci-Fi Race Ship 10. Part 4: Modeling a T-72 Tank
11. Chapter 7: Modeling the T-72 Tank: Basic Shapes 12. Chapter 8: Modeling the T-72 Tank Hull 13. Chapter 9: Modeling the T-72 Tank Turret 14. Chapter 10: Modeling Tank Tracks 15. Chapter 11: Rigging Tank Tracks 16. Chapter 12: Texturing the Tank 17. Other Books You May Enjoy

Texturing the turret

We will now create a texture for the turret using UV unwrapping and an Edge Mask:

  1. Create a simple green material for the body of the turret.

The gun and turret details are left out because they are much more intricate than the turret, and they will have different material settings:

Figure 12.1 – Turret material

  1. With the mesh selected in Edit Mode, select Smart UV Project in the UV Mapping menu:

Figure 12.2 – Smart UV Project

  1. On the Shading screen, create a new image with an Image Texture node. Name this image UV_TEST and set Generated Type to UV Grid:

Figure 12.3 – New image

  1. Plug this image into the base color to project it on the surface of the turret.

This texture shows us whether there is any distortion or stretching on the texture resulting from bad UV unwrapping. In this case, the projection is good:

...
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