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Blender 3D Incredible Machines

You're reading from   Blender 3D Incredible Machines Design, model, and texture complex mechanical objects in Blender

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781785282010
Length 392 pages
Edition 1st Edition
Tools
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Authors (2):
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Allan Brito Allan Brito
Author Profile Icon Allan Brito
Allan Brito
Christopher Kuhn Christopher Kuhn
Author Profile Icon Christopher Kuhn
Christopher Kuhn
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Toc

Table of Contents (11) Chapters Close

Preface 1. Sci-Fi Pistol - Creating the Basic Shapes FREE CHAPTER 2. Sci-Fi Pistol - Adding Details 3. Texturing and Rendering Your Sci-Fi Pistol 4. Spacecraft – Creating the Basic Shapes 5. Spacecraft - Adding Details 6. Spacecraft – Materials, Textures, and Rendering 7. Modeling Your Freestyle Robot 8. Robot - Freestyle Rendering 9. Low-Poly Racer – Building the Mesh 10. Low-Poly Racer – Materials and Textures

Chapter 3. Texturing and Rendering Your Sci-Fi Pistol

In this chapter, we'll add materials and basic (procedural) textures to the pistol to significantly improve the look of our model. We'll set up a basic scene with the Cycles Render engine and look at some basic materials. You will learn how to apply them to your gun. These techniques will also be useful in our future projects; they are as follows:

  • Preparing our scene
  • Enabling GPU rendering
  • Adding materials and textures

We'll be adding Cycles-based materials and a basic render setup. When we're done, our gun will look like this:

Texturing and Rendering Your Sci-Fi Pistol

Of course, this is just what my gun looks like. Once we're done with this chapter, we will have no trouble adjusting various materials and settings to make it look however we'd like!

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