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Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

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Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
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Author (1):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
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Toc

Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh FREE CHAPTER 2. Sculpting the Character's Base Mesh 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Using the Non Linear Action Editor to mix different actions

It's finally time to use the NLA Editor to compose a longer animation using the actions we built in the previous recipes.

Getting ready

As usual, first let's prepare the screen:

  1. Start Blender and press Ctrl + Alt + U to call the User Preferences panel; in the Editing tab, enable the Allow Negative Frames item.
  2. Click on the Save User Settings button and close the panel.
  3. Load the Gidiosaurus_F-Curves.blend file and switch the Graph Editor to the NLA Editor window, and the Dope Sheet below it with the Action Editor window.
  4. If necessary, click on the X icon button in the Action Editor window toolbar to unlink any action from the rig and clear the pose:
    Getting ready

    The Animation screen with the (still empty) NLA editor window

How to do it…

We are going to add Action strips to the Gidiosaurus_proxy rig, so it's mandatory to have at least one bone selected (any one, but in this case, it's the ctrl_mouth bone):

  1. Put the mouse cursor...
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