Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases now! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Blender 3D Cookbook

You're reading from   Blender 3D Cookbook Build your very own stunning characters in Blender from scratch

Arrow left icon
Product type Paperback
Published in Jul 2015
Publisher
ISBN-13 9781783984886
Length 608 pages
Edition 1st Edition
Tools
Arrow right icon
Author (1):
Arrow left icon
Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

Preface 1. Modeling the Character's Base Mesh FREE CHAPTER 2. Sculpting the Character's Base Mesh 3. Polygonal Modeling of the Character's Accessories 4. Re-topology of the High Resolution Sculpted Character's Mesh 5. Unwrapping the Low Resolution Mesh 6. Rigging the Low Resolution Mesh 7. Skinning the Low Resolution Mesh 8. Finalizing the Model 9. Animating the Character 10. Creating the Textures 11. Refining the Textures 12. Creating the Materials in Cycles 13. Creating the Materials in Blender Internal 14. Lighting, Rendering, and a Little Bit of Compositing Index

Creating a simple walk cycle for the character by assigning keys to the bones


We are now going to create a simple walk cycle for the Gidiosaurus character by assigning position and rotation (and in some cases, also scaling) keys to the control bones of the rig.

Getting ready

In Blender, there is already a preset screen layout named Animation that you can switch to and start animating. By the way, I usually prefer to set up my screen layout for the required task, and animating is no exception, so let's first prepare the scene and the screen for the job:

  1. Open the Gidiosaurus_proxy.blend file.

  2. If necessary, enable the 3D manipulator widget in the toolbar of the 3D view (press Ctrl + Spacebar), click on the Translate icon button, and set Transform Orientation to (just for the moment) Global.

  3. Split the 3D view horizontally into two windows and change the bottom one into a Dope Sheet window. Click on the Editing context being displayed button on its toolbar to switch from Dope Sheet to the Action Editor...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime