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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – flattening the transom

It's now time to flatten the transom. By setting control points very close to each other, you can make pretty sharp corners. Try it by executing the following steps:

  1. Press A to deselect all vertices. Press B and use the mouse to select the control vertices for the transom on the right side of the control object.
  2. Press E to extrude. Press Enter. Then, press S, 0.95, and Enter.
  3. Press Tab to go into Object Mode.
  4. Press the MMB and use the mouse to rotate the view so you can see that the transom of the sloop has been flattened.

What just happened?

By extruding the control points and pressing Enter, you put two sets of control points in the same place. This flattened out the transom. Then, you scaled in the new points just a little.

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