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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – making a face from an edge

This short exercise will introduce you to what some 3D modelers have called the most powerful tool available to modelers, the humble extrusion.

Time for action – making a face from an edge
  1. Select two vertices along the bottom side of the shape you made, as shown on the left-hand side of the preceding screenshot.
  2. Tap the E key, and then move the mouse to create another face as shown on the right-hand side of the preceding screenshot.

What just happened?

We discovered that if you press the E key when you have two vertices selected in Edit Mode, then Blender will create a new face. This is called an extrusion. You built a face, and extruded another from it. This is often how modelers create objects, such as automobiles, which often have fluid lines and no definite edges for much of their surface. Making faces and extruding them, you can make just about anything.

Note

For your reference, the 4909_04_making a face from an edge.blend file, which has been included in the download pack, has...

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