Time for action – using cookies
Mmmm. Cookies. Well, these are not the oatmeal, raisin, chocolate chip, or even the Internet kind. In films and Blender, a cookie is a screen put up in front of a lamp to create a pattern within the light. The following steps will help you in using cookies:
- Open the file
4909OS_11_light
_test rig_Sintel.blend
from the download pack again. - In the 3D View window, select the Spot_Key lamp with the RMB. You can also select it in the Outliner window.
- In the header of the Properties window, select the Textures button. It is the button with the checkerboard on it.
- Press the New button to create a new texture.
- Click on the button to the right of Type, and choose Image or Movie from the menu.
- In the Image subpanel, click on the Open button and select
4909OS_11_05.png
from theImages
directory of theChapter
11
folder you had created. - Press F12.
- In the Mapping subpanel, click on the button to the right of Coordinates. Select Object from the pop-up menu.
- Press F12.
- Click...