Time for action – making a surface for water
You will make your surface seem rougher using a texture map to modify the normals of the face to control the appearance rather than creating a lot of vertices. The following steps will guide you in making a surface for water:
- Create a new file and delete the default cube.
- Press Shift + S and choose Cursor to Center. Press Shift + A and select Mesh and then Plane from the menus.
- Press S, Shift + Z, 800, and Enter. This scales the plane in both the X and Y axes.
- Press S, Z, 1.5, and Enter.
- In the Properties window, select the Object button from the header, it's the button with the cube on it. Rename the object from Plane to
Ocean
, and then press Enter. - In the Properties window, select the Material button from the header; it's the button with the chrome ball on it.
- Select the New button.
- Name the material
Sea Material
. - In the Diffuse subpanel, click on the white button and set the Diffuse color to R:
0.000
, G:0.015
, and B:0.035
. - In the...