Summary
In this chapter, you created a world for the sloop. You used texturing to create an oceanic surface. You discovered how to use the ANT Landscape addon to create an island. You used proportional editing to finalize the landform and then painted the island with Blender paint.
With DupliFrames, bevel objects, and arrays, you created an entire pier out of four simple objects. You used the Sapling addon to create trees and subdivision surfaces to make rocks. You built houses from a kit, finding creative ways to reuse parts. You appended a boathouse and a sky to complete the scene and used layers and groups to organize the scene. You're doing some impressive work.
The next chapter will concentrate on the use of lighting and camera. You'll discover how to do a standard three-point lighting setup and use lighting falloffs and shadows. We will discuss camera basics, including perspective, use of lens, depth of field, clipping, choosing shots, and critiquing them.
Let's go!