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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Summary

In this chapter, you created a world for the sloop. You used texturing to create an oceanic surface. You discovered how to use the ANT Landscape addon to create an island. You used proportional editing to finalize the landform and then painted the island with Blender paint.

With DupliFrames, bevel objects, and arrays, you created an entire pier out of four simple objects. You used the Sapling addon to create trees and subdivision surfaces to make rocks. You built houses from a kit, finding creative ways to reuse parts. You appended a boathouse and a sky to complete the scene and used layers and groups to organize the scene. You're doing some impressive work.

The next chapter will concentrate on the use of lighting and camera. You'll discover how to do a standard three-point lighting setup and use lighting falloffs and shadows. We will discuss camera basics, including perspective, use of lens, depth of field, clipping, choosing shots, and critiquing them.

Let's go!

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