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Blender 2.6 Cycles: Materials and Textures Cookbook

You're reading from   Blender 2.6 Cycles: Materials and Textures Cookbook With this book you'll be able to explore and master all that the Cycles rendering engine is capable of. From the basics right through to refining, this is a must-read if you're serious about the realism of your materials and textures.

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Product type Paperback
Published in Jun 2013
Publisher Packt
ISBN-13 9781782161301
Length 280 pages
Edition 1st Edition
Tools
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Authors (2):
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Enrico Valenza Enrico Valenza
Author Profile Icon Enrico Valenza
Enrico Valenza
Ton Roosendaal Ton Roosendaal
Author Profile Icon Ton Roosendaal
Ton Roosendaal
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Table of Contents (13) Chapters Close

Blender 2.6 Cycles: Materials and Textures Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Overview of Materials in Cycles FREE CHAPTER 2. Managing Cycles Materials 3. Creating Natural Materials in Cycles 4. Creating Man-made Materials in Cycles 5. Creating Complex Natural Materials in Cycles 6. Creating More Complex Man-made Materials 7. Creating Organic Materials

Creating an ocean material using procedural textures


In this recipe, we will build an ocean surface material, using the Ocean modifier and procedural textures to create the foam and establish a set of nodes to locate it on the higher parts of the waves, as shown here:

Getting ready

Before we start with the shader's creation, let's prepare the ocean scene:

  1. Start Blender and switch to the Cycles rendering engine. Select the cube and delete it (press X).

  2. Add a plane (have your mouse in the 3D window and press Shift + A and go to Mesh | Plane). In the Object mode, scale it to 0.300. Don't apply size.

  3. Go to the Object Modifiers window and assign an Ocean modifier. Set these values: Geometry to Generate, Repeat X and Repeat Y to 4, Spatial Size to 20, and Resolution to 12.

  4. Press N and in the Transform panel set these values for the plane's Location: X -6.90000, Y -7.00000, Z 0.00000.

  5. Be sure to be at frame 1 and place the mouse in the modifier's Time slot, press I to add a key for the animation. Go at...

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