Chapter 14: Abstraction and Code Management – Making Better Use of OOP
In this chapter, we will take a first look at the penultimate project of this book. The project we will be building will use advanced features such as directional sound, which has the effect of appearing to play relative to the position of the player. It will also have split-screen cooperative gameplay. In addition, this project will introduce the concept of Shaders, which are programs written in another language that run directly on the graphics card. By the end of Chapter 18, Particle Systems and Shaders, you will have a fully functioning, multiplayer platform game built in the style of the hit classic Thomas Was Alone.
This chapter's focus will be getting the project started and exploring how the code will be structured to make better use of OOP. Here are the details of the topics that will be covered in this chapter:
- Introducing the final project, Thomas Was Late, including the gameplay...