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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch and get started building your very own games

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466198
Length 520 pages
Edition 1st Edition
Languages
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (18) Chapters Close

Preface 1. C++, SFML, Visual Studio, and Starting the First Game FREE CHAPTER 2. Variables, Operators, and Decisions – Animating Sprites 3. C++ Strings, SFML Time, Player Input, and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions – Implementing Game Mechanics 5. Collisions, Sound, and End Conditions – Making the Game Playable 6. Object-Oriented Programming, Classes, and SFML Views 7. C++ References, Sprite Sheets, and Vertex Arrays 8. Pointers, the Standard Template Library, and Texture Management 9. Collision Detection, Pickups, and Bullets 10. Layering Views and Implementing the HUD 11. Sound Effects, File I/O, and Finishing the Game 12. Abstraction and Code Management – Making Better Use of OOP 13. Advanced OOP – Inheritance and Polymorphism 14. Building Playable Levels and Collision Detection 15. Sound Spatialization and HUD 16. Extending SFML Classes, Particle Systems, and Shaders 17. Before you go...

Building a horde of zombies


Now we are armed with the TextureHolder class to make sure that our zombie textures are easily available, as well as only loaded into the GPU once, we can look into creating a whole horde of them.

We will store zombies in an array and as the process of building and spawning a horde of zombies involves quite a few lines of code, it is a good candidate for abstracting to a separate function. Soon we will code the CreateHorde function but first, of course, we need a Zombie class.

Coding the Zombie.h file

The first step to building a class to represent a zombie is to code the member variables and function prototypes in a header file.

Right-click Header Files in the Solution Explorer and select Add | New Item.... In the Add New Item window, highlight (by left-clicking) Header File (.h) and then in the Name field type Zombie.h.

Add the following code into the Zombie.h file:

#pragma once 
#include <SFML/Graphics.hpp> 
 
using namespace sf; 
 
...
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