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Beginning C++ Game Programming

You're reading from   Beginning C++ Game Programming Learn C++ from scratch and get started building your very own games

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Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786466198
Length 520 pages
Edition 1st Edition
Languages
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Author (1):
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John Horton John Horton
Author Profile Icon John Horton
John Horton
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Toc

Table of Contents (18) Chapters Close

Preface 1. C++, SFML, Visual Studio, and Starting the First Game FREE CHAPTER 2. Variables, Operators, and Decisions – Animating Sprites 3. C++ Strings, SFML Time, Player Input, and HUD 4. Loops, Arrays, Switch, Enumerations, and Functions – Implementing Game Mechanics 5. Collisions, Sound, and End Conditions – Making the Game Playable 6. Object-Oriented Programming, Classes, and SFML Views 7. C++ References, Sprite Sheets, and Vertex Arrays 8. Pointers, the Standard Template Library, and Texture Management 9. Collision Detection, Pickups, and Bullets 10. Layering Views and Implementing the HUD 11. Sound Effects, File I/O, and Finishing the Game 12. Abstraction and Code Management – Making Better Use of OOP 13. Advanced OOP – Inheritance and Polymorphism 14. Building Playable Levels and Collision Detection 15. Sound Spatialization and HUD 16. Extending SFML Classes, Particle Systems, and Shaders 17. Before you go...

Chapter 17.  Before you go...

When you first opened this big doorstop of a book, the back page probably seemed like a long way off. But it wasn't too tough, I hope!

The point is, you are here now, and hopefully you have a good insight into how to build games in C++.

The point of this chapter is not only to congratulate you on a fine achievement, but also to point out that this page probably shouldn't be the end of your journey. If, like me, you get a bit of a buzz whenever you make a new game feature come to life, then you probably want to learn more.

It might surprise you to hear, that even after all these hundreds of pages, we have only dipped our toes into C++. Even the topics we did cover could be covered in more depth and there are numerous, some quite significant, topics that we haven't even mentioned. With this in mind, let's take a look at what might be next.

If you absolutely must have a formal qualification, then the only way to proceed is a formal education...

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