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Become a Unity Shaders Guru

You're reading from   Become a Unity Shaders Guru Create advanced game visuals using code and graphs in Unity 2022

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Product type Paperback
Published in Jul 2023
Publisher Packt
ISBN-13 9781837636747
Length 492 pages
Edition 1st Edition
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Mina Pêcheux Mina Pêcheux
Author Profile Icon Mina Pêcheux
Mina Pêcheux
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Table of Contents (23) Chapters Close

Preface 1. Part 1: Creating Shaders in Unity
2. Chapter 1: Re-Coding a Basic Blinn-Phong Shader with Unity/CG FREE CHAPTER 3. Part 2: Stepping Up to URP and the Shader Graph
4. Chapter 2: The Three Unity Render Pipelines 5. Chapter 3: Writing Your First URP Shader 6. Chapter 4: Transforming Your Shader into a Lit PBS Shader 7. Chapter 5: Discovering the Shader Graph with a Toon Shader 8. Part 3: Advanced Game Shaders
9. Chapter 6: Simulating Geometry Efficiently 10. Chapter 7: Exploring the Unity Compute Shaders and Procedural Drawing 11. Chapter 8: The Power of Ray Marching 12. Part 4: Optimizing Your Unity Shaders
13. Chapter 9: Shader Compilation, Branching, and Variants 14. Chapter 10: Optimizing Your Code, or Making Your Own Pipeline? 15. Part 5: The Toolbox
16. Chapter 11: A Little Suite of 2D Shaders 17. Chapter 12: Vertex Displacement Shaders 18. Chapter 13: Wireframes and Geometry Shaders 19. Chapter 14: Screen Effect Shaders 20. Index 21. Other Books You May Enjoy Appendix: Some Quick Refreshers on Shaders in Unity

Technical requirements

To try out the samples yourself, you will need to have Unity installed, with a version from 2019 or later. You will then need to create either of the following:

  • A project with the common 3D template, which you will then upgrade to use the URP or HDRP render pipeline (see the Stepping up with the URP render pipeline section of Chapter 2)
  • A project with the new 3D URP or 3D HDRP template (see the Stepping up with the URP render pipeline section of Chapter 2 for guidance on how to download and pick this template)

We will also rely on the custom scriptable render feature we coded in Chapter 7, so make sure you either implement or download the URPComputeAsset.cs, URPComputePass.cs, and URPComputeFeature.cs files from the GitHub repository of this book, at https://github.com/PacktPublishing/Become-a-Unity-Shaders-Guru/tree/main/Assets/Chapter%2008.

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