Converting behaviors into keyframes
Sometimes we may want a little more control from our behaviors beyond the listed parameters that we can tweak. The great thing is we can convert behaviors into keyframes for more manual control any time we want.
How to do it...
From this chapter's exercise files, open the
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project.Press the Space bar to play back the project. It's a ball that has been animated to fade in, grow, and jump from side to side.
Select the ball and press F1 to go to the Properties tab of the Inspector. Notice how a gear icon appears next to every property that's being controlled by behaviors. In this case, it's Scale, Opacity, and Position, as indicated in the following screenshot:
We want to have the ball ease in and out when it jumps from point to point, and there doesn't appear to be an option to switch this in the Behaviors parameters. Stop playback and with the AquaBall selected, choose Object | Convert To Keyframes.
Press Command + 8 to bring up the Keyframe Editor. Scroll...