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Angular Design Patterns
Angular Design Patterns

Angular Design Patterns: Implement the Gang of Four patterns in your apps with Angular

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Angular Design Patterns

TypeScript Best Practices

I've always hated JavaScript. I use it, sure, but only when necessary. I distinctly remember my first internship interview, back when I was a freshman at eXia.Cesi, a French computer engineering school. I only knew C and some Java, and I was asked to help on an intranet that mostly worked with homemade Ajax libraries. It was pure madness and kind of steered me away from the web aspect of computer engineering for a while. I find nothing likeable in the following:

var r = new XMLHttpRequest();  
r.open("POST", "webservice", true); 
r.onreadystatechange = function () { 
   if (r.readyState != 4 || r.status != 200) return;  
   console.log(r.responseText); 
}; 
r.send("a=1&b=2&c=3"); 
 

A native Ajax call. How ugly is that?

Of course, with jQuery modules and some separation of concerns, it can be usable, but still not as comfortable as I would like. You can see in the following screenshot that the concerns are separated, but it's not so easy:

A deprecated toolwatch.io version using PHP5 and Codeigniter

Then, I learned some RoR (a Ruby-based, object-oriented framework for web applications: http://rubyonrails.org/) and Hack (a typed PHP by Facebook: http://hacklang.org/). It was wonderful; I had everything I always wanted: type safety, tooling, and performance. The first one, type safety, is pretty self-explanatory:

<?hh 
class MyClass { 
  public function alpha(): int { 
    return 1; 
  } 
 
  public function beta(): string { 
    return 'hi test'; 
  } 
} 
 
function f(MyClass $my_inst): string { 
  // Fix me! 
  return $my_inst->alpha(); 
} 

Also, with types, you can have great toolings, such as powerful auto completion and suggestions:

Sublime Text autocompletion on toolwatch.io mobile app (Ionic2 [5] + Angular 2 )

Angular can be used with CoffeeScript, TypeScript, and JavaScript. In this book, we'll focus on TypeScript, which is the language recommended by Google. TypeScript is a typed superset of JavaScript; this means that, with TypeScript, you can do everything you used to do in JavaScript, and more! To name but a few advantages: user-defined types, inheritance, interfaces, and visibility. And the best part is that TypeScript is transpiled into JavaScript so that any modern browser can run it.

In fact, with the use of polyfill, even our good old IE6 can almost execute the final output. We'll get back to that in the next chapter. The transpilation is different from compilation (for example, from C to executable or .java to .class) as it only translates TypeScript into JavaScript.

In this chapter, we will learn the best practices for TypeScript. The syntax of the TypeScript language is quite easy to grasp for anyone who knows JavaScript and an object-oriented language. If you don't know anything about object-oriented programming, I'd suggest you put this book aside for a few moments and take a look at this quick Udacity course: https://www.udacity.com/wiki/classes.

As a summary of the topics covered:

  • TypeScript syntax
  • TypeScript best practices
  • TypeScript shortcomings

Environment setup

For the environment setup, I will cover all three major platforms: Debian-flavored Linux, macOS, and Windows. All the tools we are going to use are cross-platform. Consequently, feel free to choose the one you like the most; there is not a thing you will not be able to do later on.

In what follows, we will install Node.js, npm, and TypeScript.

Node.js and npm for Linux

$ curl -sL https://deb.nodesource.com/setup_6.x | sudo -E bash -
$ sudo apt-get install -y Node.js

This command downloads a script, directly into your bash, that will fetch every resource you need and install it. For most cases, it will work just fine and install Node.js + npm.

Now, this script has one flaw; it will fail if you have Debian repositories that are no longer available. You can either take this opportunity to clean your Debian repositories or edit the script a bit.

$ curl https://deb.nodesource.com/setup_6.x > node.sh 
$ sudo chmod +x node.sh 
$ vim node.sh 
//Comment out all apt-get update 
//Save the file 
$ sudo apt-get update 
$ ./node.sh 
$ sudo apt-get update 
$ sudo apt-get install -y Node.js 

Then, go to https://Node.js.org/en/download/, and download and install the last .pkg or .msi (for Linux or Windows, respectively).

TypeScript

Now, you should have access to node and npm in your Terminal. You can test them out with the following commands:

$ node -v 
V8.9.0 
 
$ npm -v 
5.5.1 
 

Note that the output of these commands (for example, v6.2.1 and 3.9.3) can be different, and your environment as the latest version of node and npm can, and most certainly, will be different by the time you read these lines. However, if you at least have these versions, you will be fine for the rest of this book:

    $ npm install -g TypeScript

The -g argument stands for global. In the Linux system, depending on your distribution, you might need sudo rights to install global packages.

Very much like node and npm, we can test whether the installation went well with the following:

    $ tsc -v
    Version 2.6.1
  

What we have, for now, is the TypeScript transpiler. You can use it like so:

    tsc --out myTranspiledFile.js myTypeScriptFile.ts
  

This command will transpile the content of myTypeScriptFile.ts and create myTranspiledFile.js. Then, you can execute the resultant js file, in the console, using node:

    node myTranspiledFile.js
  

To speed up our development process, we will install ts-node. This node package will transpile TypeScript files into JavaScript and resolve the dependencies between said files:

    $ npm install -g ts-node
    $ ts-node -v
    3.3.0

Create a file named hello.ts and add the following to it:

console.log('Hello World'); 

Now, we can use our new package:

    $ ts-node hello.ts 
    Hello World
  

Quick overview

In this section, I'll present a quick overview of TypeScript. This presentation is by no means exhaustive, as I will explain particular concepts when we come across them. However, here are some basics.

TypeScript is, as I've mentioned, a typed superset of JavaScript. While TypeScript is typed, it only proposes four base types for you to use out of the box. The four types are String, number, Boolean, and any. These types can, using the : operator, type var name: string variables or function arguments and return the add(a:number, b:number):number type function. Also, void can be used for functions to specify that they don't return anything. On the object-oriented side, string, number, and boolean specialize any. Any can be used for anything. It's the TypeScript equivalent of the Java object.

If you need more than these types, well, you'll have to create them yourself! Thankfully, this is pretty straightforward. Here's the declaration of a user class that contains one property:

class Person{
name:String;
}

You can create a new Person instance with the simple command shown here:

var p:Person = new Person();
p.name = "Mathieu"

Here, I create a p variable that statically (for example, the left-hand side) and dynamically (for example, the right-hand side) stands for a Person. Then, I add Mathieu to the name property. Properties are, by default, public, but you can use the public, private, and protected keywords to refine their visibility. They'll behave as you'd expect in any object-oriented programming language.

TypeScript supports interfaces, inheritance, and polymorphism in a very simple fashion. Here is a simple hierarchy composed of two classes and one interface. The interface, People, defines the string that will be inherited by any People implementation. Then, Employee implements People and adds two properties: manager and title. Finally, the Manager class defines an Employee array, as shown in the following code block:

interface People{ 
   name:string; 
} 
 
class Employee implements People{ 
   manager:Manager; 
   title:string; 
} 
 
class Manager extends Employee{ 
   team:Employee[]; 
} 

Functions can be overridden by functions that have the same signature, and the super keyword can be used to refer to the parent implementation, as shown in the following snippet:

Interface People { 
 
   name: string; 
   presentSelf():void; 
} 
 
class Employee implements People { 
 
   name: string; 
   manager: Manager; 
   title: string; 
 
   presentSelf():void{ 
 
         console.log( 
 
               "I am", this.name,  
               ". My job is title and my boss is",  
               this.manager.name 
 
         ); 
   } 
} 
 
 
 
class Manager extends Employee { 
 
   team: Employee[]; 
 
   presentSelf(): void { 
         super.presentSelf(); 
 
         console.log("I also manage", this.team.toString()); 
   } 
} 

The last thing you need to know about TypeScript before we move on to the best practices is the difference between let and var. In TypeScript, you can use both to declare a variable.

Now, the particularity of variables in TypeScript is that it lets you decide between a function and a block scope for variables using the var and let keywords. Var will give your variable a function scope, while let will produce a block-scoped variable. A function scope means that the variables are visible and accessible to and from the whole function. Most programming languages have block scope for variables (such as C#, Java, and C++). Some languages also offer the same possibility as TypeScript, such as Swift 2. More concretely, the output of the following snippet will be 456:

var foo = 123; 
if (true) { 
    var foo = 456; 
} 
console.log(foo); // 456

In opposition, if you use let, the output will be 123 because the second foo variable only exists in the if block:

let foo = 123; 
if (true) { 
    let foo = 456; 
} 
console.log(foo); // 123 

Best practices

In this section, we present the best practices for TypeScript in terms of coding conventions, tricks to use, and features and pitfalls to avoid.

Naming

The naming conventions preconized by the Angular and definitely typed teams are very simple:

  • Class: CamelCase.
  • Interface: CamelCase. Also, you should try to refrain from preceding your interface name with a capital I.
  • Variables: lowerCamelCase. Private variables can be preceded by a _.
  • Functions: lowerCamelCase. Also, if a method does not return anything, you should specify that said method returns void for better readability.

Interface redefinitions

TypeScript allows programmers to redefine interfaces, using the same name multiple times. Then, any implementation of said interface inherits all the definitions of all the interfaces. The official reason for this is to allow users to enhance the JavaScript interface without having to change the types of their object throughout their code. While I understand the intent of such a feature, I foresee way too much hassle in its use. Let's have a look at an example feature on the Microsoft website:

interface ICustomerMerge 
{ 
   MiddleName: string; 
} 
interface ICustomerMerge 
{ 
   Id: number; 
} 
class CustomerMerge implements ICustomerMerge 
{ 
   id: number; 
   MiddleName: string; 
} 

Leaving aside the fact that the naming conventions are not respected, we got two different definitions of the ICustomerMerge interface. The first one defines a string and the second one a number. Automatically, CustomerMerge has these members. Now, imagine you have ten-twelves file dependencies, you implement an interface, and you don't understand why you have to implement such and such functions. Well, someone, somewhere, decided it was pertinent to redefine an interface and broke all your code, at once.

Getters and setters

In TypeScript, you can specify optional arguments with the ? operator. While this feature is good and I will use it without moderation in the coming chapters, it opens the door to the following ugliness:

class User{ 
   private name:string; 
   public  getSetName(name?:string):any{ 
         if(name !== undefined){ 
               this.name = name; 
         }else{ 
               return this.name 
         } 
   } 
} 

Here, we test whether the optional name argument was passed with !== undefined. If the getSetName function received something, it'll act as a setter, otherwise, as a getter. The fact that the function doesn't return anything when used as a setter is authorized by any return type.

For clarity and readability, stick to the ActionScript-inspired getter and setter:

class User{
private name:_string = "Mathieu";
get name():String{
return this._name;
}
set name(name:String){
this._name = name;
}
}

Then, you can use them as follows:

var user:User = new User():
if(user.name === "Mathieu") { //getter
user.name = "Paul" //setter
}

Constructor

TypeScript constructors offer a pretty unusual, but time-saving, feature. Indeed, they allow us to declare a class member directly. So, instead of this lengthy code:

class User{ 
 
   id:number; 
   email:string; 
   name:string; 
   lastname:string; 
   country:string; 
   registerDate:string; 
   key:string; 
 
 
   constructor(id: number,email: string,name: string, 
         lastname: string,country: string,registerDate:  
         string,key: string){ 
 
         this.id = id; 
         this.email = email; 
         this.name = name; 
         this.lastname = lastname; 
         this.country = country; 
         this.registerDate = registerDate; 
         this.key = key; 
   } 
} 
 

You could have:

class User{ 
   constructor(private id: number,private email: string,private name: string, 
 
         private lastname: string,private country: string, private            registerDate: string,private key: string){} 
} 

The preceding code achieves the same thing and will be transpiled to the same JavaScript. The only difference is that it saves you time in a way that doesn't degrade the clarity or readability of your code.

Type guards

Type guards, in TypeScript, define a list of types for a given value. If one of your variables can be assigned to one and only value or a specific set of values, then consider using the type guard over the enumerator. It'll achieve the same functionality while being much more concise. Here's a made-up example with a People person who has a gender attribute that can only be MALE or FEMALE:

class People{
gender: "male" | "female";
}

Now, consider the following:

class People{
gender:Gender;
}
enum Gender{
MALE, FEMALE
}

Enumerator

In opposition to type guards, if your class has a variable that can take multiple values at the same time from a finite list of values, then consider using the bit-based enumerator. Here's an excellent example from https://basarat.gitbooks.io/:

class Animal{ 
   flags:AnimalFlags = AnimalFlags.None 
} 
 
enum AnimalFlags { 
    None           = 0, 
    HasClaws       = 1 << 0, 
    CanFly         = 1 << 1, 
} 
 
function printAnimalAbilities(animal) { 
    var animalFlags = animal.flags; 
    if (animalFlags & AnimalFlags.HasClaws) { 
        console.log('animal has claws'); 
    } 
    if (animalFlags & AnimalFlags.CanFly) { 
        console.log('animal can fly'); 
    } 
    if (animalFlags == AnimalFlags.None) { 
        console.log('nothing'); 
    } 
} 
 
var animal = { flags: AnimalFlags.None }; 
printAnimalAbilities(animal); // nothing 
animal.flags |= AnimalFlags.HasClaws; 
printAnimalAbilities(animal); // animal has claws 
animal.flags &= ~AnimalFlags.HasClaws; 
printAnimalAbilities(animal); // nothing 
animal.flags |= AnimalFlags.HasClaws | AnimalFlags.CanFly; 
printAnimalAbilities(animal); // animal has claws, animal can fly 

We defined the different values using the << shift operator in AnimalFlags, then used |= to combine flags, &= and ~ to remove flags, and | to combine flags.

Pitfalls

In this section, we will go over two TypeScript pitfalls that became a problem for me when I was coding Angular 2 applications.

Type-casting and JSON

If you plan to build more than a playground with Angular 2, and you obviously do since you are interested in patterns for performances, stability, and operations, you will most likely consume an API to feed your application. Chances are, this API will communicate with you using JSON.

Let's assume that we have a User class with two private variables: lastName:string and firstName:string. In addition, this simple class proposes the hello method, which prints Hi I am, this.firstName, this.lastName:

class User{
constructor(private lastName:string, private firstName:string){
}

hello(){
console.log("Hi I am", this.firstName, this.lastName);
}
}

Now, consider that we receive users through a JSON API. Most likely, it'll look something like [{"lastName":"Nayrolles","firstName":"Mathieu"}...]. With the following snippet, we can create a User:

let userFromJSONAPI: User = JSON.parse('[{"lastName":"Nayrolles","firstName":"Mathieu"}]')[0];

So far, the TypeScript compiler doesn't complain, and it executes smoothly. It works because the parse method returns any (that is, the TypeScript equivalent of the Java object). Sure enough, we can convert any into User. However, the following userFromJSONAPI.hello(); will yield:

    json.ts:19
    userFromJSONAPI.hello();
                     ^
    TypeError: userFromUJSONAPI.hello is not a function
        at Object.<anonymous> (json.ts:19:18)
        at Module._compile (module.js:541:32)
        at Object.loader (/usr/lib/node_modules/ts-node/src/ts-node.ts:225:14)
        at Module.load (module.js:458:32)
        at tryModuleLoad (module.js:417:12)
        at Function.Module._load (module.js:409:3)
        at Function.Module.runMain (module.js:575:10)
        at Object.<anonymous> (/usr/lib/node_modules/ts-node/src/bin/ts-node.ts:110:12)
        at Module._compile (module.js:541:32)
        at Object.Module._extensions..js (module.js:550:10)
    

Why? Well, the left-hand side of the assignation is defined as User, sure, but it'll be erased when we transpile it to JavaScript. The type-safe TypeScript way to do it is:

let validUser = JSON.parse('[{"lastName":"Nayrolles","firstName":"Mathieu"}]') 
.map((json: any):User => { 
return new User(json.lastName, json.firstName); 
})[0]; 

Interestingly enough, the typeof function won't help you either. In both cases, it'll display Object instead of User, as the very concept of User doesn't exist in JavaScript.

This type of fetch/map/new can rapidly become tedious as the parameter list grows. You can use the factory pattern which we'll see in Chapter 3, Classical Patterns, or create an instance loader, such as:

class InstanceLoader { 
    static getInstance<T>(context: Object, name: string, rawJson:any): T { 
        var instance:T = Object.create(context[name].prototype); 
        for(var attr in instance){ 
         instance[attr] = rawJson[attr]; 
         console.log(attr); 
        } 
        return <T>instance; 
    } 
} 
InstanceLoader.getInstance<User>(this, 'User', JSON.parse('[{"lastName":"Nayrolles","firstName":"Mathieu"}]')[0]) 

InstanceLoader will only work when used inside an HTML page, as it depends on the window variable. If you try to execute it using ts-node, you'll get the following error:

    ReferenceError: window is not defined

Inheritance and polymorphism

Let's assume that we have a simple inheritance hierarchy as follows. We have an interface Animal that defines the eat():void and sleep(): void methods:

interface Animal{ eat():void; sleep():void; }

Then, we have a Mammal class that implements the Animal interface. This class also adds a constructor and leverages the private name: type notation we saw earlier. For the eat():void and sleep(): void methods, this class prints "Like a mammal":

class Mammal implements Animal{ 
 
   constructor(private name:string){ 
         console.log(this.name, "is alive"); 
   } 
 
   eat(){ 
         console.log("Like a mammal"); 
   } 
 
   sleep(){ 
         console.log("Like a mammal"); 
   } 
} 

We also have a Dog class that extends Mammal and overrides eat(): void so it prints "Like a Dog":

class Dog extends Mammal{ 
   eat(){ 
         console.log("Like a dog") 
   } 
} 

Finally, we have a function that expects an Animal as a parameter and invokes the eat() method:

let mammal: Mammal = new Mammal("Mammal"); 
let dolly: Dog = new Dog("Dolly"); 
let prisca: Mammal = new Dog("Prisca");  
let abobination: Dog = new Mammal("abomination"); //-> Wait. WHAT ?! 
function makeThemEat (animal:Animal):void{ 
   animal.eat(); 
}

The output is as follows:

    ts-node class-inheritance-polymorhism.ts
    
    Mammal is alive
Dolly is alive
Prisca is alive
abomination is alive
Like a mammal
Like a dog
Like a dog
Like a mammal

Now, our last creation, let abomination: Dog = new Mammal("abomination"); should not be possible as per object-oriented principles. Indeed, the left-hand side of the affectation is more specific than the right-hand side, which should not be allowed by the TypeScript compiler. If we look at the generated JavaScript, we can see what happens. The types disappear and are replaced by functions. Then, the types of the variables are inferred at creation time:

var __extends = (this && this.__extends) || function (d, b) { 
    for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; 
    function __() { this.constructor = d; } 
    d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); 
}; 
var Mammal = (function () { 
    function Mammal() { 
    } 
    Mammal.prototype.eat = function () { 
        console.log("Like a mammal"); 
    }; 
    Mammal.prototype.sleep = function () { 
        console.log("Like a mammal"); 
    }; 
    return Mammal; 
}()); 
var Dog = (function (_super) { 
    __extends(Dog, _super); 
    function Dog() { 
        _super.apply(this, arguments); 
    } 
    Dog.prototype.eat = function () { 
        console.log("Like a dog"); 
    }; 
    return Dog; 
}(Mammal)); 
function makeThemEat(animal) { 
    animal.eat(); 
} 
var mammal = new Mammal(); 
var dog = new Dog(); 
var labrador = new Mammal(); 
makeThemEat(mammal); 
makeThemEat(dog); 
makeThemEat(labrador); 
When in doubt, it's always a good idea to look at the transpiled JavaScript. You will see what's going on at execution time and maybe discover other pitfalls! As a side note, the TypeScript transpiler is fooled here because, from a JavaScript point of view, Mammal and Dog are not different; they have the same properties and functions. If we add a property in the Dog class (such as private race:string), it won't transpile anymore. This means that overriding methods are not sufficient to be recognized as types; they must be semantically different.

This example is a bit far-fetched, and I agree that this TypeScript specificity won't haunt you every day. However, if we are using some bounded genericity with a strict hierarchy, then you have to know about it. Indeed, the following example, unfortunately, works:

function makeThemEat<T extends Dog>(dog:T):void{ 
   dog.eat(); 
} 
 
makeThemEat<Mammal>(abomination); 

Summary

In this chapter, we completed a TypeScript setup and reviewed most of the best practices in terms of code convention, features we should and shouldn't use, and common pitfalls to avoid.

In the next chapter, we will focus on Angular and how to get started with the all-new Angular CLI.

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Key benefits

  • Get to grips with the benefits and applicability of using different design patterns in Angular with the help of real-world examples
  • Identify and prevent common problems, programming errors, and anti-patterns
  • Packed with easy-to-follow examples that can be used to create reusable code and extensible designs

Description

This book is an insightful journey through the most valuable design patterns, and it will provide clear guidance on how to use them effectively in Angular. You will explore some of the best ways to work with Angular and how to use it to meet the stability and performance required in today's web development world. You’ll get to know some Angular best practices to improve your productivity and the code base of your application. We will take you on a journey through Angular designs for the real world, using a combination of case studies, design patterns to follow, and anti-patterns to avoid. By the end of the book, you will understand the various features of Angular, and will be able to apply well-known, industry-proven design patterns in your work.

Who is this book for?

If you want to increase your understanding of Angular and apply it to real-life application development, then this book is for you.

What you will learn

  • Understand Angular design patterns and anti-patterns
  • Implement the most useful GoF patterns for Angular
  • Explore some of the most famous navigational patterns for Angular
  • Get to know and implement stability patterns
  • Explore and implement operations patterns
  • Explore the official best practices for Angular
  • Monitor and improve the performance of Angular applications

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Table of Contents

8 Chapters
TypeScript Best Practices Chevron down icon Chevron up icon
Angular Bootstrapping Chevron down icon Chevron up icon
Classical Patterns Chevron down icon Chevron up icon
Navigational Patterns Chevron down icon Chevron up icon
Stability Patterns Chevron down icon Chevron up icon
Performance Patterns Chevron down icon Chevron up icon
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Customer reviews

Rating distribution
Full star icon Half star icon Empty star icon Empty star icon Empty star icon 1.5
(2 Ratings)
5 star 0%
4 star 0%
3 star 0%
2 star 50%
1 star 50%
aureliano sinatra Sep 01, 2018
Full star icon Full star icon Empty star icon Empty star icon Empty star icon 2
We can just forget about the first 4chapters completely useless... Very basics examples
Amazon Verified review Amazon
Tarandeep Singh Aug 02, 2019
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
it does not have much content
Amazon Verified review Amazon
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FAQs

What is included in a Packt subscription? Chevron down icon Chevron up icon

A subscription provides you with full access to view all Packt and licnesed content online, this includes exclusive access to Early Access titles. Depending on the tier chosen you can also earn credits and discounts to use for owning content

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To cancel your subscription with us simply go to the account page - found in the top right of the page or at https://subscription.packtpub.com/my-account/subscription - From here you will see the ‘cancel subscription’ button in the grey box with your subscription information in.

What are credits? Chevron down icon Chevron up icon

Credits can be earned from reading 40 section of any title within the payment cycle - a month starting from the day of subscription payment. You also earn a Credit every month if you subscribe to our annual or 18 month plans. Credits can be used to buy books DRM free, the same way that you would pay for a book. Your credits can be found in the subscription homepage - subscription.packtpub.com - clicking on ‘the my’ library dropdown and selecting ‘credits’.

What happens if an Early Access Course is cancelled? Chevron down icon Chevron up icon

Projects are rarely cancelled, but sometimes it's unavoidable. If an Early Access course is cancelled or excessively delayed, you can exchange your purchase for another course. For further details, please contact us here.

Where can I send feedback about an Early Access title? Chevron down icon Chevron up icon

If you have any feedback about the product you're reading, or Early Access in general, then please fill out a contact form here and we'll make sure the feedback gets to the right team. 

Can I download the code files for Early Access titles? Chevron down icon Chevron up icon

We try to ensure that all books in Early Access have code available to use, download, and fork on GitHub. This helps us be more agile in the development of the book, and helps keep the often changing code base of new versions and new technologies as up to date as possible. Unfortunately, however, there will be rare cases when it is not possible for us to have downloadable code samples available until publication.

When we publish the book, the code files will also be available to download from the Packt website.

How accurate is the publication date? Chevron down icon Chevron up icon

The publication date is as accurate as we can be at any point in the project. Unfortunately, delays can happen. Often those delays are out of our control, such as changes to the technology code base or delays in the tech release. We do our best to give you an accurate estimate of the publication date at any given time, and as more chapters are delivered, the more accurate the delivery date will become.

How will I know when new chapters are ready? Chevron down icon Chevron up icon

We'll let you know every time there has been an update to a course that you've bought in Early Access. You'll get an email to let you know there has been a new chapter, or a change to a previous chapter. The new chapters are automatically added to your account, so you can also check back there any time you're ready and download or read them online.

I am a Packt subscriber, do I get Early Access? Chevron down icon Chevron up icon

Yes, all Early Access content is fully available through your subscription. You will need to have a paid for or active trial subscription in order to access all titles.

How is Early Access delivered? Chevron down icon Chevron up icon

Early Access is currently only available as a PDF or through our online reader. As we make changes or add new chapters, the files in your Packt account will be updated so you can download them again or view them online immediately.

How do I buy Early Access content? Chevron down icon Chevron up icon

Early Access is a way of us getting our content to you quicker, but the method of buying the Early Access course is still the same. Just find the course you want to buy, go through the check-out steps, and you’ll get a confirmation email from us with information and a link to the relevant Early Access courses.

What is Early Access? Chevron down icon Chevron up icon

Keeping up to date with the latest technology is difficult; new versions, new frameworks, new techniques. This feature gives you a head-start to our content, as it's being created. With Early Access you'll receive each chapter as it's written, and get regular updates throughout the product's development, as well as the final course as soon as it's ready.We created Early Access as a means of giving you the information you need, as soon as it's available. As we go through the process of developing a course, 99% of it can be ready but we can't publish until that last 1% falls in to place. Early Access helps to unlock the potential of our content early, to help you start your learning when you need it most. You not only get access to every chapter as it's delivered, edited, and updated, but you'll also get the finalized, DRM-free product to download in any format you want when it's published. As a member of Packt, you'll also be eligible for our exclusive offers, including a free course every day, and discounts on new and popular titles.