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Android Programming for Beginners

You're reading from   Android Programming for Beginners Learn all the Java and Android skills you need to start making powerful mobile applications

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Product type Paperback
Published in Dec 2015
Publisher Packt
ISBN-13 9781785883262
Length 698 pages
Edition 1st Edition
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Authors (2):
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Paresh Mayani Paresh Mayani
Author Profile Icon Paresh Mayani
Paresh Mayani
John Horton John Horton
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John Horton
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Toc

Table of Contents (32) Chapters Close

Preface 1. The First App FREE CHAPTER 2. Java – First Contact 3. Exploring Android Studio 4. Designing Layouts 5. Real-World Layouts 6. The Life and Times of an Android App 7. Coding in Java Part 1 – Variables, Decisions, and Loops 8. Coding in Java Part 2 – Methods 9. Object-Oriented Programming 10. Everything's a Class 11. Widget Mania 12. Having a Dialogue with the User 13. Handling and Displaying Arrays of Data 14. Handling and Displaying Notes in Note To Self 15. Android Intent and Persistence 16. UI Animations 17. Sound FX and Supporting Different Versions of Android 18. Design Patterns, Fragments, and the Real World 19. Using Multiple Fragments 20. Paging and Swiping 21. Navigation Drawer and Where It's Snap 22. Capturing Images 23. Using SQLite Databases in Our Apps 24. Adding a Database to Where It's Snap 25. Integrating Google Maps and GPS Locations 26. Upgrading SQLite – Adding Locations and Maps 27. Going Local – Hola! 28. Threads, Touches, Drawing, and a Simple Game 29. Publishing Apps 30. Before You Go Index

Taking a look at the code for a class


Let's say we are making an app for the military. It is designed for use by senior officers to micromanage their troops in the battle. Among others, we would probably need a class to represent a soldier.

The class implementation

Here is real code for our hypothetical class. We call it a class implementation. Because the class is called Soldier, if we implement this for real, we would do so in a file called Soldier.java:

public class Soldier {
  
  // Member variables
  int health;
  String soldierType;

  // Method of the class
  void shootEnemy(){
    // bang bang
  }
  
}

The code snippet in the preceding example is the implementation for a class called Soldier. There are two member variables or fields, an int variable called health and a String variable called soldierType.

There is also a method called shootEnemy. The method has no parameters and a void return type, but class methods can be of any shape or size as we discussed in Chapter 8, Coding in Java...

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