Importing and editing geometry
In this chapter, we will be taking a few existing assets and putting them together along with some brand-new geometry. We will be taking existing landscape geometry and placing a model of a house design into it. Then, we will create some trees to place around the landscape to help tie it all together. In the end, we will have an example of what this house may look like once it exists in the real world.
Figure 8.1 – The finished architectural model print
The first thing we will do is take a look at the existing assets. Let’s open up the example file for this chapter and see what we are working with.
Figure 8.2 – The contents of the example file for Chapter 8
This file contains landscape geometry and a very basic model of a house. If you click on the landscape with Entity Info open, you will see that it is a single surface. If you click on the house, you will see that it is...