Setting up the model
Before we go on to rigging and weighting, you need to be aware of some common pitfalls that can occur even before starting work. So, I will show you how to prepare the mesh you will be working with. Just before we continue placing our bones, we need to prep the model. Different people produce models differently and it’s up to us to deal with this. Issues such as scale, rotation, and object origins can cause massive headaches if we don’t deal with them before we begin.
Fixing scale, rotation, and origin
Select all the objects we are going to rig, press Ctrl + A with your mouse inside the viewport, and select All Transforms:
Figure 4.2 – Preparing objects
What this does is clear all stored transforms on models. Due to how Blender works, these transforms can be passed on and can influence other entities if used with constraints. This can cause all kinds of chaos. If you have made any changes to transforms and...