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3D Character Rigging in Blender

You're reading from   3D Character Rigging in Blender Bring your characters to life through rigging and make them animation-ready

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Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803238807
Length 164 pages
Edition 1st Edition
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Author (1):
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Jaime Kelly Jaime Kelly
Author Profile Icon Jaime Kelly
Jaime Kelly
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Table of Contents (14) Chapters Close

Preface 1. Part 1: An Introduction
2. Chapter 1: Introduction to Rigs and Terminologies FREE CHAPTER 3. Chapter 2: Starting with Bones 4. Part 2: Rigging
5. Chapter 3: Using Weighting Tools to Give Life to a Mesh 6. Chapter 4: Beginning the Rigging Process 7. Chapter 5: Getting Started with Weight Painting 8. Part 3: Advanced Techniques
9. Chapter 6: Using IK and Rig Controls 10. Chapter 7: Getting Started with Shape Keys 11. Chapter 8: Beyond the Basics 12. Index 13. Other Books You May Enjoy

Summary

That’s a wrap for this chapter! We started this chapter by learning how to add objects by placing your mouse in the 3D viewport, pressing Shift + A to bring up the Add object menu, and choosing Armature. After that, we learned how to select objects in our viewport by using mouse controls and how to deselect objects (or select all) with a shortcut key. Then, we moved on to learn how our view can be changed and about the different view parameters, such as panning, zooming, and focusing on objects to orbit them. After learning about how to change our view, we saw how we can place bones in our viewport by entering Edit mode, either with the dropdown or using Tab, to add bones to an armature object. Finally, we ended the chapter by looking at pose mode and how it can be used to adjust bones, using the same transform controls as normal object mode, G R, and S.

The next chapter will cover weight painting, telling parts of the mesh to follow specified bones, all with the...

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