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XR Development with Unity

You're reading from   XR Development with Unity A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity

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Product type Paperback
Published in Nov 2023
Publisher Packt
ISBN-13 9781805128120
Length 284 pages
Edition 1st Edition
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Authors (2):
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Anna Braun Anna Braun
Author Profile Icon Anna Braun
Anna Braun
Raffael Rizzo Raffael Rizzo
Author Profile Icon Raffael Rizzo
Raffael Rizzo
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Table of Contents (15) Chapters Close

Preface 1. Part 1 – Understanding the Basics of XR and Unity
2. Chapter 1: Introduction to XR and Unity FREE CHAPTER 3. Chapter 2: The Unity Editor and Scene Creation 4. Part 2 – Interactive XR Applications with Custom Logic, Animations, Physics, Sound, and Visual Effects
5. Chapter 3: VR Development in Unity 6. Chapter 4: AR Development in Unity 7. Chapter 5: Building Interactive VR Experiences 8. Chapter 6: Building Interactive AR Experiences 9. Chapter 7: Adding Sound and Visual Effects 10. Part 3 – Advanced XR Techniques: Hand-Tracking, Gaze-Tracking, and Multiplayer Capabilities
11. Chapter 8: Building Advanced XR Techniques 12. Chapter 9: Best Practices and Future Trends in XR Development 13. Index 14. Other Books You May Enjoy

Other useful toolkits and plugins for XR development

After learning about the trends and best practices of XR development in this chapter, you’re likely already formulating an idea about which area of XR development you’re passionate about. As you venture further into your chosen specialization, this section will guide you by offering a detailed look at valuable XR toolkits and plugins for Unity. While we’ve already discussed the XR Interaction Toolkit, AR Foundation, ARKit, and ARCore, there’s a plethora of other tools out there. Some of these toolkits are tailored for specific projects, while others might become staple tools for a wide range of your XR endeavors, depending on the direction you take.

Exploring powerful AR toolkits from the Unity Asset Store

Within the expansive Unity Asset Store, there exists a multitude of AR toolkits, each bringing its own unique capabilities to the table. This chapter will introduce you to four powerful AR toolkits...

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