Adding hand-tracking to XR experiences
In this section, you will learn how to add a hand-tracking functionality to your XR experiences. Before creating a new Unity project, however, you must understand the technical concept of hand-tracking and how far it can enrich an XR experience compared to regular controllers.
Understanding hand-tracking and potential use cases
At its core, hand-tracking in VR refers to the technological capability of directly detecting, capturing, and interpreting the nuanced movements and positioning of a user’s bare hands and fingers within a virtual environment.
Unlike controller-based tracking, which relies on external devices to mediate and translate user inputs into VR actions such as an Xbox controller, hand-tracking operates without intermediary hardware, offering a direct mapping of real-world hand gestures and movements into the virtual realm. This approach leverages sophisticated sensors, cameras, and algorithms to construct a real...