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XNA 4.0 Game Development by Example: Beginner's Guide

You're reading from   XNA 4.0 Game Development by Example: Beginner's Guide The best way to start creating your own games is simply to dive in and give it a go with this Beginner‚Äôs Guide to XNA. Full of examples, tips, and tricks for a solid grounding.

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Product type Paperback
Published in Sep 2010
Publisher Packt
ISBN-13 9781849690669
Length 428 pages
Edition 1st Edition
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (15) Chapters Close

XNA 4.0 Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
1. Introducing XNA Game Studio FREE CHAPTER 2. Flood Control – Underwater Puzzling 3. Flood Control – Smoothing Out the Rough Edges 4. Asteroid Belt Assault – Lost in Space 5. Asteroid Belt Assault – Special Effects 6. Robot Rampage – Multi-Axis Mayhem 7. Robot Rampage – Lots and Lots of Bullets 8. Gemstone Hunter – Put on Your Platform Shoes 9. Gemstone Hunter – Standing on Your Own Two Pixels Index

Sound effects


Sound effects add a level of feedback to your game that, when missing, will be very noticeable to players. Even in situations where sound effects are not realistic (you would not actually hear explosions in space), their absence would feel wrong while playing.

Generating and finding sound effects

There are a number of sound effects freely available on the web that can be tracked down with a little searching. Locating truly royalty free sound effects is a bit harder. Most of the sound effects archives on the web are not the actual originators of the sound files, so their true licensing requirements may be difficult to track down.

You can always record your own effects if you have a way to simulate sounds. In the case of Asteroid Belt Assault, the sound effects were generated using a program called "sfxr". This application, available at http://www.drpett er.se/project_sfxr.html includes full source code, and produces basic sound effects via random generation.

Sound in XNA

There are...

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