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XNA 4 3D Game Development by Example: Beginner's Guide

You're reading from   XNA 4 3D Game Development by Example: Beginner's Guide Create action-packed 3D games with the Microsoft XNA Framework with this book and ebook.

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Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849687089
Length 322 pages
Edition 1st Edition
Languages
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Author (1):
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Kurt Jaegers Kurt Jaegers
Author Profile Icon Kurt Jaegers
Kurt Jaegers
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Table of Contents (16) Chapters Close

XNA 4 3D Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Introduction to XNA FREE CHAPTER 2. Cube Chaser – A Flat 3D World 3. Cube Chaser – It's A-Mazing! 4. Cube Chaser – Finding Your Way 5. Tank Battles – A War-torn Land 6. Tank Battles – The Big Guns 7. Tank Battles – Shooting Things 8. Tank Battles – Ending the War 9. Mars Runner 10. Mars Runner – Reaching the Finish Line

Time for action – the View matrix


  1. 1. Add the following variable to the Fields region of the Camera class:

    private Matrix cachedViewMatrix;
  2. 2. Add the following property to the Properties region of the Camera class:

    public Matrix View
    {
        get
        {
            if (needViewResync)
                cachedViewMatrix = Matrix.CreateLookAt(
                    Position, 
                    lookAt, 
                    Vector3.Up);
    
            return cachedViewMatrix;
        }
    }

What just happened?

We could simply recalculate the View matrix every time the Camera class was asked for it, but doing so would incur a small performance penalty. Because we do not have a lot of action happening in Cube Chaser, this penalty would not impact our game, but we can avoid it altogether. We are building a caching mechanism into the camera code in the event our game develops to the point that this optimization is helpful. Any time the View matrix is calculated, we will store it in cachedViewMatrix and simply return that matrix if the View...

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