In this chapter, we learned about user experience and how HCD is just one small part of this much larger field. We explored the field of UX design and how VR has caused it to expand beyond traditional interface interactions. We also learned about the seven aspects of user experience that are important. From there, we took a look at the different types of user interfaces and learned what works best in virtual reality. Finally, we applied our new knowledge of user experience and VR-ready interfaces to design and create the interface widgets for our level.
In the next chapter, we will discuss how to create eye-popping visual elements for virtual reality games. Like gameplay elements and user interfaces, art for VR games has different requirements than art created for traditional video games. Optimization is key to keeping performance high and our player comfortable. We will...