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Unreal Engine 5 Game Development with C++ Scripting

You're reading from   Unreal Engine 5 Game Development with C++ Scripting Become a professional game developer and create fully functional, high-quality games

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804613931
Length 384 pages
Edition 1st Edition
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Author (1):
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ZHENYU GEORGE LI ZHENYU GEORGE LI
Author Profile Icon ZHENYU GEORGE LI
ZHENYU GEORGE LI
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Table of Contents (18) Chapters Close

Preface 1. Part 1 – Getting Started with Unreal C++ Scripting
2. Chapter 1: Creating Your First Unreal C++ Game FREE CHAPTER 3. Chapter 2: Editing C++ Code in Visual Studio 4. Chapter 3: Learning C++ and Object-Oriented Programming 5. Chapter 4: Investigating the Shooter Game’s Generated Project and C++ Code 6. Part 2 – C++ Scripting for Unreal Engine
7. Chapter 5: Learning How to Use UE Gameplay Framework Base Classes 8. Chapter 6: Creating Game Actors 9. Chapter 7: Controlling Characters 10. Chapter 8: Handling Collisions 11. Chapter 9: Improving C++ Code Quality 12. Part 3: Making a Complete Multiplayer Game
13. Chapter 10: Making Pangaea a Network Multiplayer Game 14. Chapter 11: Controlling the Game Flow 15. Chapter 12: Polishing and Packaging the Game 16. Index 17. Other Books You May Enjoy

Summary

Throughout this chapter, you learned about Unreal Engine’s basic gameplay framework classes, including AActor, APawn, ACharacter, APlayerController, AGameModeBase, AGameStateBase, and UGameInstance. By extending these classes, you can create the most needed elements for developing new games. Besides creating game actors, two important macros, UPROPERTY and UFUNCTION, were also introduced so that you can make actor properties and functions recognizable and work together with the engine. Your new classes’ data can also be edited in the engine editor.

In this chapter, the following tasks were completed to enhance the game development process in Pangaea. New classes, including DefenseTower, Projectile, and PlayerAvatar, were created by inheriting from the Actor and Character classes. These classes were enriched with additional properties and functions to provide customization and unique behaviors.

Different methods for rebuilding uprojects after code changes...

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