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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
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John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Using the forward shading renderer for VR


Working with VR gives artists and designers a lot of interesting challenges. Even though VR experiences typically involve high-powered computers, often you can have performance issues due to the large screen size required. Unreal Engine 4 contains a different rendering system, called Forward Rendering, which will removes some rendering features, but gives a performance boost.

Getting ready...

In order to play your game in VR, you will need to have a VR headset that is plugged and able to be used. If you have a VR device plugged in and the option is greyed out, close the UE4 editor and restart it. 

 

How to do it...

Forward Shading is disabled by default. We can enable it fairly easily though. Let's see how to do it:

  1. From the Unreal Editor, go into Edit | Project Settings.
  2. From the Project Settings menu, go to the left-hand side of the menu and scroll down until you reach the Rendering option, then select it.
  3. Scroll down to the Forward Renderer section and...
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