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Unreal Engine 4 Shaders and Effects Cookbook

You're reading from   Unreal Engine 4 Shaders and Effects Cookbook Over 70 recipes for mastering post-processing effects and advanced shading techniques

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789538540
Length 524 pages
Edition 1st Edition
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Authors (2):
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Brais Brenlla Ramos Brais Brenlla Ramos
Author Profile Icon Brais Brenlla Ramos
Brais Brenlla Ramos
John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (16) Chapters Close

Title Page
Copyright and Credits
About Packt
Contributors
Preface
1. Physically Based Rendering FREE CHAPTER 2. Post-Processing Effects 3. Opaque Materials and Texture Mapping 4. Translucent Materials and More 5. Beyond Traditional Material Uses 6. Advanced Material Techniques 7. Using Material Instances 8. Mobile Shaders and Material Optimization 9. Some Extra Useful Nodes 1. Other Books You May Enjoy Index

Chapter 6. Advanced Material Techniques

If we look at the different input pins that a typical Unreal Engine 4 material has, we'll see that the first few entries are named like this: Base Color, Metallic, Specular, Roughness, and so on. We can already say that we've used most of them with the Normal node so far. This is no coincidence, as they are the most common features we'll need when creating a material. However, there are times when we need to move beyond those boundaries and use other more specific features within our materials in order to enable certain effects. This is what we are going to be focusing on in the next few recipes.

In this chapter, we will cover the following recipes:

  • Painting a mesh with vertex painting
  • Using decals to add granularity to our scenes
  • Creating a brick wall with Parallax Occlusion Mapping
  • A brick wall using displacement
  • Proximity-based masking with mesh distance fields
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