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Unreal Engine 4 Game Development Quick Start Guide

You're reading from   Unreal Engine 4 Game Development Quick Start Guide Programming professional 3D games with Unreal Engine 4

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Product type Paperback
Published in May 2019
Publisher Packt
ISBN-13 9781789950687
Length 202 pages
Edition 1st Edition
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Author (1):
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Rachel Cordone Rachel Cordone
Author Profile Icon Rachel Cordone
Rachel Cordone
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Summary

Now that we've learned the specifics of replication and the default classes that are available to us, we can see how important it is to design with multiplayer in mind from the start rather than trying to implement it later. Even our simple Awesome Game pickups and weapon equipping needed significant changes to work in multiplayer. It's important to test frequently on both the server and client to make sure your code is functioning properly.

By default, the Unreal Engine is able to use Steam for multiplayer, but setting it up and connecting through your friends list requires a bit of extra setup. The documentation for a Steam setup is here: https://docs.unrealengine.com/en-US/Programming/Online/Steam.

And to connect to a multiplayer game through your Friends list, along with a host of other session functionality, I highly recommend Morden Tral's amazing...

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