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Unity Game Development Scripting

You're reading from   Unity Game Development Scripting Write efficient C# scripts to create modular key game elements that are usable for any kind of Unity project

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Product type Paperback
Published in Dec 2014
Publisher
ISBN-13 9781783553631
Length 202 pages
Edition 1st Edition
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Author (1):
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Kyle D'Aoust Kyle D'Aoust
Author Profile Icon Kyle D'Aoust
Kyle D'Aoust
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Table of Contents (12) Chapters Close

Preface 1. Interactive Input FREE CHAPTER 2. GUI Time 3. Expandable Item Classes 4. Inventory 5. Enemy and Friendly AIs 6. Keeping Score 7. Creating Save and Load Systems 8. Aural Integration 9. Game Settings 10. Putting It All Together Index

Sound effects


To play sound effects within our game, we will make an event-based system so that playing the sound effects will be very easy. Sound effects are what bring your items, events, and characters to life! They give your gun the loud bang you would expect, the grunt from your character as they climb a wall, and the notification sound that you get when you hover over an option in the menu. Sound effects add to the immersion of your game and playing them can be very easy.

Creating the script and variables

Our first step in playing sound effects will be to create the C# script and name it SFX_Manager. Next, we will need a few variables; add these to your script:

public float sfxVolume = 1.00f;
public AudioClip Run, Spell, Strike;
public GameObject RunSource;

The first variable should look familiar by now. We will use it for the volume. Next, we create a few audio clips. For this chapter, we will use three specific sound effects for testing purposes. The last variable is a GameObject that...

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