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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Creating the shooting behavior


Now, with a traditional first person shooter, we shoot a bullet from a gun to damage enemies. However, we will create a camera that will shoot pictures to damage enemies. To show how easy it is to do, let's get started! Perform the following steps:

  1. The first thing we need to do is go to the FlashlightController object we created earlier. So, with it selected, double-click on it to center the camera on it.

  2. Our camera weapon is going to be another object, which will be a child of the Main Camera object. To do this, first select the Main Camera object that is located on our FlashlightController object and then navigate to GameObject | Create Empty Child. Also, in the Inspector section for this newly created object, confirm whether the object's position is 0, 0, 0. If it isn't, set it. Finally, name the object Photo Camera. Have a look at the following screenshot:

  3. Next, add a camera component by clicking on the Add Component button at the bottom of the Inspector tab...

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