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Unity Game Development Blueprints

You're reading from   Unity Game Development Blueprints Explore the various enticing features of Unity and learn how to develop awesome games

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Product type Paperback
Published in Nov 2014
Publisher
ISBN-13 9781783553655
Length 318 pages
Edition 1st Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Toc

Table of Contents (11) Chapters Close

Preface 1. 2D Twin-stick Shooter 2. Creating GUIs FREE CHAPTER 3. Side-scrolling Platformer 4. First Person Shooter Part 1 – Creating Exterior Environments 5. First Person Shooter Part 2 – Creating Interior Environments 6. First Person Shooter Part 3 – Implementing Gameplay and AI 7. Creating Save Files in Unity 8. Finishing Touches 9. Creating GUIs Part 2 – Unity's New GUI System Index

Project overview


Over the course of this chapter, we will be expanding on our twin-stick shooter by adding additional UI elements that will include a main menu, a pause menu, and an options menu and will give us the ability to restart our project. This chapter uses the UnityGUI system that existed before Unity 4.6. Even though the new system does have its advantages, the old system is still quite useful to learn. It's still the only way to create UI elements for the Unity Editor (which you can use to create plugins that you can sell on the Asset Store), and it has a much larger amount of documentation out there to help new users.

Note

If you are interested in learning specifically about the new GUI system, please check out Chapter 9, Creating GUIs Part 2 – Unity's New GUI System, where I talk about specific cases in which you'd want to use the new system.

Your objectives

This project will be split into a number of tasks. It will be a simple step-by-step process from beginning to end. Here is...

You have been reading a chapter from
Unity Game Development Blueprints
Published in: Nov 2014
Publisher:
ISBN-13: 9781783553655
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