Summary
In this chapter, we covered the major steps involved in animating a premade character using the Mecanim system in Unity.
We started with FBX import settings for the model and the rig.
Then we covered the creation of the Avatar by defining the bones in the Avatar Definition settings.
After that we created a simple example of an animator controller, added it to the character, and added some prepared motion clips.
Finally, we got our male zombie character up and attacking, by writing and implementing a simple control script.
In the next chapter, we will demonstrate the process of rigging a character in 3ds Max and Maya for use in Unity and Mecanim. This time we will start with the male zombie's female counterpart.