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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – warning the player

A single script attached to our objects in space will warn the player as the objects approach.

  1. We start by creating a new script and name it Alarm.
  2. This script starts with a single variable. It will hold the distance value at which the sound will start to fade in.
    public float warningDist = 100f;
  3. Next, we create the Update function. It starts by checking for an Audio Source component and exiting the function early if there isn't one. The audio variable holds the reference to the attached Audio Source component.
    public void Update() {
      if(audio == null) return;
  4. The function continues by calculating the distance to the player. Because the player never moves, we can just use the position's distance to the origin to make it simpler. We also use sqrMagnitude, which is the square of the length of the vector, because it is significantly faster to calculate. If the object is outside the range, the volume is set to 0 and the function is exited.
    float...
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