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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – importing the tank


Let's get started.

  1. Inside the Unity Editor, start by right-clicking on your Tanks folder and selecting Show in Explorer from the menu.

  2. This opens the folder that contains the asset that was selected. In this case, the Models folder is opened in the Windows folder browser. We just need to put our tank and its textures into the Tanks folder.

    Tip

    The files provided for this chapter are Tank.blend, Tanks_Type01.png, and TankTread.png files. Also, utilizing .blend files in Unity requires Blender to be installed on your system. Blender is a free modeling program available at http://www.blender.org. Unity makes use of it in order to convert the previously mentioned files into ones that it can fully utilize.

  3. When we return to Unity, the fact that we added files will be detected and they will be automatically imported. This is one of the best things about Unity. There is no need to explicitly tell Unity to import. If there are changes within the project's assets, it...

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