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Unity Android Game Development by Example Beginner's Guide

You're reading from   Unity Android Game Development by Example Beginner's Guide Absolute beginners to designing games for Android will find this book is their passport to quick results. Lots of handholding and practical exercises using Unity 3D makes learning a breeze.

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849692014
Length 320 pages
Edition 1st Edition
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Author (1):
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Thomas James Finnegan Thomas James Finnegan
Author Profile Icon Thomas James Finnegan
Thomas James Finnegan
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Table of Contents (12) Chapters Close

Preface 1. Saying Hello to Unity and Android FREE CHAPTER 2. Looking Good – Graphical Interface 3. The Backbone of Any Game – Meshes, Materials, and Animations 4. Setting the Stage – Camera Effects and Lighting 5. Getting Around – Pathfinding and AI 6. Specialties of the Mobile Device – Touch and Tilt 7. Throwing Your Weight Around – Physics and a 2D Camera 8. Special Effects – Sound and Particles 9. Optimization A. Pop Quiz Answers Index

Time for action – creating Tic-tac-toe

The basic Tic-tac-toe game involves two players and a 3 x 3 grid. The players take turns filling X's and O's. The player who first fills a line of three squares with his/her letter wins the game. If all squares are filled without a player achieving a line of three, the game is a tie. Let's perform the following steps to create our game:

  1. The first thing to do is to create a project for this chapter. So, start up Unity and we will do just that.
  2. If you have been following along so far, Unity should boot up into the last project that was open. This isn't a bad feature, but it can become extremely annoying. Think of it like this: you have been working on a project for a while and it has grown large. Now you need to quickly open something else, but Unity defaults to your huge project. If you wait for it to open before you can work on anything else, it can consume a lot of time. To change this feature, go to the top of the Unity window...
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