Chapter 8. Positions, Movement and Navigation for Character GameObjects
In this chapter, we will cover:
- Player control of a 2D GameObject (and limiting the movement within a rectangle)
- Player control of a 3D GameObject (and limiting the movement within a rectangle)
- Choosing destinations – find the nearest (or a random) spawn point
- Choosing destinations – respawn to the most recently passed checkpoint
- NPC NavMeshAgent to seek or flee destination while avoiding obstacles
- NPC NavMeshAgent to follow waypoints in sequence
- Controlling the object group movement through flocking