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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – code do-si-do


Because the needs of our game have changed, we might reconsider how and where our code is written. In The Break-Up, it made sense for the player character to detect all collisions. But in Shoot the Moon, all the significant collisions actually happen on the enemy ship. The enemy ship has to know when it hits the hero ship, and it needs to know when it hits a bullet. So we can actually localize all of the collision code on the enemy ship. This makes a lot of sense, so let's make that change by transplanting some code:

  1. In the HeroShip Script, delete the OnCollisionEnter function.

  2. Delete the explosion variable declaration from the top of the script.

  3. Save the HeroShip Script.

    As we did with the ResetPosition() function, let's build a reusable Explode() function, and fold the explosion-related code into it.

  4. In the EnemyShip Script, create an Explode() function outside and apart from the other functions:

      function Explode()
      {
      audio.PlayOneShot(audioClips[Random...
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