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Unity 4.x Game Development by Example: Beginner's Guide

You're reading from   Unity 4.x Game Development by Example: Beginner's Guide A seat-of-your-pants manual for building fun, groovy little games quickly with Unity 4.x

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Product type Paperback
Published in Dec 2013
Publisher Packt
ISBN-13 9781849695268
Length 572 pages
Edition 3rd Edition
Languages
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Author (1):
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Ryan Henson Creighton Ryan Henson Creighton
Author Profile Icon Ryan Henson Creighton
Ryan Henson Creighton
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Table of Contents (22) Chapters Close

Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. That's One Fancy Hammer! FREE CHAPTER 2. Let's Start with the Sky 3. Game #1 – Ticker Taker 4. Code Comfort 5. Game #2 – Robot Repair 6. Game #2 – Robot Repair Part 2 7. Don't Be a Clock Blocker 8. Hearty Har Har 9. Game #3 – The Break-Up 10. Game #3 – The Break-Up Part 2 11. Game #4 – Shoot the Moon 12. Game #5 – Kisses 'n' Hugs 13. AI Programming and World Domination 14. Action! Appendix Index

Time for action – building the deck


The strategy we'll use to build our deck is to create a list of possibilities, randomly choose one of those possibilities, and then remove that possibility as an option. Let's see how that works.

  1. In the BuildDeck function, start off by declaring a few temporary variables:

        function BuildDeck()
        {
        
           var totalRobots:int = 4;  // we've got four robots to work with
           var card:Card; // this stores a reference to a card
        }
  2. Next, build a loop to step through each of the four colored robot types:

        var card:Card; // this stores a reference to a card
    
        for(var i:int=0; i<totalRobots; i++)
        {
        }
    

    That loop will run four times because totalRobots is set to 4. Next, create a Generic List of type string called aRobotParts that will house the names of the body parts we can knock off:

       for(i=0; i<totalRobots; i++)
       {
          var aRobotParts:List.<String> = new List.<String>();
          aRobotParts.Add("Head");
          aRobotParts...
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