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Unity 2020 Mobile Game Development

You're reading from   Unity 2020 Mobile Game Development Discover practical techniques and examples to create and deliver engaging games for Android and iOS

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781838987336
Length 464 pages
Edition 2nd Edition
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Author (1):
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John P. Doran John P. Doran
Author Profile Icon John P. Doran
John P. Doran
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Table of Contents (14) Chapters Close

Preface 1. Building Your Game 2. Project Setup for Android and iOS Development FREE CHAPTER 3. Mobile Input/Touch Controls 4. Resolution-Independent UI 5. Advertising Using Unity Ads 6. Implementing In-App Purchases 7. Getting Social 8. Keeping Players Involved with Notifications 9. Using Unity Analytics 10. Making Your Title Juicy 11. Game Build and Submission 12. Augmented Reality 13. Other Books You May Enjoy

Summary

We now have our game running on both Android and iOS devices, and we have learned the steps that we'll need to take each time we want to deploy our games on these devices.

While I will not be writing about exporting to both kinds of devices again until we get to Chapter 10, Game Build and Submission, it's a good idea for you to see how the changes that we will make will work with both platforms and keep testing on each platform to make sure that your project works correctly and at a frame rate that you are okay with.

This is especially important to note as running the project on your PC via the editor or an emulator will not always accurately represent how the game will run on a different device. You may find that certain things will slow down your device and make your game choppy. You may also find that certain aspects of your game that run fine on your mobile device will cause your computer to be choppy instead. The thing is, you won't know unless you are always checking the games on devices, so I highly advise that you do so.

We have our game working on mobile devices now, but it currently will not react to anything we do due to how we wrote our input code. In the next chapter, we will explore how we can add input to our project as well as the design considerations we need to make in regards to how the different forms of input will change our game.

You have been reading a chapter from
Unity 2020 Mobile Game Development - Second Edition
Published in: Aug 2020
Publisher: Packt
ISBN-13: 9781838987336
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