Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
The Modern Vulkan Cookbook

You're reading from   The Modern Vulkan Cookbook A practical guide to 3D graphics and advanced real-time rendering techniques in Vulkan

Arrow left icon
Product type Paperback
Published in Apr 2024
Publisher Packt
ISBN-13 9781803239989
Length 334 pages
Edition 1st Edition
Languages
Tools
Concepts
Arrow right icon
Authors (2):
Arrow left icon
Preetish Kakkar Preetish Kakkar
Author Profile Icon Preetish Kakkar
Preetish Kakkar
Mauricio Maurer Mauricio Maurer
Author Profile Icon Mauricio Maurer
Mauricio Maurer
Arrow right icon
View More author details
Toc

Table of Contents (12) Chapters Close

Preface 1. Chapter 1: Vulkan Core Concepts 2. Chapter 2: Working with Modern Vulkan FREE CHAPTER 3. Chapter 3: Implementing GPU-Driven Rendering 4. Chapter 4: Exploring Techniques for Lighting, Shading, and Shadows 5. Chapter 5: Deciphering Order-Independent Transparency 6. Chapter 6: Anti-Aliasing Techniques 7. Chapter 7: Ray Tracing and Hybrid Rendering 8. Chapter 8: Extended Reality with OpenXR 9. Chapter 9: Debugging and Performance Measurement Techniques 10. Index 11. Other Books You May Enjoy

Enumerating available instance layers

Enabling an instance layer is as easy as providing its name as a const char * to the instance creation function. Unfortunately, not all layers exist in all implementations, and we need to check the available ones before trying to enable them.

In this recipe, you will learn how to enumerate the available instance layers and how to transform them into strings so that they are easier to manage.

Getting ready

The code snippets shown in this section are part of our Context class.. It encapsulates most of the initialization and object creation functions.

How to do it…

Checking the available extensions is easy to do:

  1. First, you need to query the number of extensions using the vkEnumerateInstanceLayerProperties function, create an array of VkLayerProperties big enough to store all extensions, and request their data by issuing a call to the same function again, like this:
    uint32_t instanceLayerCount{0};
    VK_CHECK(vkEnumerateInstanceLayerProperties...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image