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The Complete Rust Programming Reference Guide

You're reading from   The Complete Rust Programming Reference Guide Design, develop, and deploy effective software systems using the advanced constructs of Rust

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Product type Course
Published in May 2019
Publisher Packt
ISBN-13 9781838828103
Length 698 pages
Edition 1st Edition
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Concepts
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Authors (3):
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Vesa Kaihlavirta Vesa Kaihlavirta
Author Profile Icon Vesa Kaihlavirta
Vesa Kaihlavirta
Rahul Sharma Rahul Sharma
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Rahul Sharma
Claus Matzinger Claus Matzinger
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Claus Matzinger
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Table of Contents (29) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Getting Started with Rust FREE CHAPTER 2. Managing Projects with Cargo 3. Tests, Documentation, and Benchmarks 4. Types, Generics, and Traits 5. Memory Management and Safety 6. Error Handling 7. Advanced Concepts 8. Concurrency 9. Metaprogramming with Macros 10. Unsafe Rust and Foreign Function Interfaces 11. Logging 12. Network Programming in Rust 13. Building Web Applications with Rust 14. Lists, Lists, and More Lists 15. Robust Trees 16. Exploring Maps and Sets 17. Collections in Rust 18. Algorithm Evaluation 19. Ordering Things 20. Finding Stuff 21. Random and Combinatorial 22. Algorithms of the Standard Library 1. Other Books You May Enjoy Index

Derive macros


We already saw that we can write #[derive(Copy, Debug)] on any struct, enum, or union type to get the Copy and Debug traits implemented for it, but this auto-derive feature is limited only to a few built-in traits in the compiler. With derive macros or macros 1.1, you get the ability to derive your own custom trait on any struct or enum or union type, thereby reducing the amount of boilerplate code that you would have written by hand. This may seem like a niche use case, but it is the most used procedural macro form, which high performance crates such as serde and diesel use. The derive macros only apply to data types such as structs, enums, or unions. Creating a custom derive macro for implementing a trait on a type requires the following steps:

  1. First, you need your type and the trait that you want to implement on the type. These can come from any crate, either locally defined or from a third party, provided that one of them has to be defined by you, because of the orphan rule...
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