Rigid Body physics
In this section, we will apply Rigid Body physics to all the fragments of the statue. We will also look at the different physics parameters and what they do. You will also learn how to calculate the mass of each fragment to create a realistic-looking simulation.
Let's get started:
- Let's begin by centering the origin (or pivot) of each fragment. Select all the fragments in the 3D Viewport (without selecting the ground plane). An easy way to do this is to right-click the Fracture collection in the Outliner section and click Select Objects. This is an easy way to select all the fragments or objects in that collection.
- Click the Object menu at the top of the 3D Viewport, then click Set Origin and select Origin to Center of Mass (Volume). This will position the origin of each fragment to the center of its mass by volume.
- Next, let's apply Rigid Body...