Summary
Congratulations! You now have the power to create a 3D model of almost anything in the real world by taking photos and converting those photos into a 3D model using Meshroom. You should also have a good understanding of cleaning your model in Blender and optimizing the topology using Instant Meshes. We also looked at how to bake textures from an original high-poly model into an optimized low-poly model. Now, go out there and scan anything and everything that you can find. Save them in your library and use them in your next animation, short film, or video game!
In the next chapter, we will be focusing on character modeling. We will be creating an alien character using reference images.